Death Burst. When a bloated delerium dreg dies, it explodes in a burst of corrupt offal. Each creature within 5 ft. of it must succeed on a DC 11 Constitution saving throw, taking 7 (2d6) necrotic damage on a failed save, or half as much on a successful one. Creatures who fail their saving throw by 5 or more gain one level of contamination.
Misty Camouflage. A delerium dreg has advantage on Dexterity (Stealth) checks to hide in any area obscured by mist or fog.
Bile Spray. (Recharge 5-6). The bloated delerium dreg exhales a 15-foot cone of acid. Each creature in that area must succeed on a DC 11 Dexterity saving throw, taking 7 (2d6) acid damage on a failed save, or half as much on a successful one. Creatures who fail their saving throw by 5 or more gain one level of contamination.
Spear. Melee Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft.,, one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
Description
Many who succumb to contamination become grotesque mockeries of their former selves. They suffer a wretched and loathsome fate, aimlessly wandering the ruins following half-forgotten memories. Most are gripped by despair, fear, and madness which drive them to act violently, though a rare few experience lucidity and a gruesome awareness of their miserable state. Their distorted and emaciated bodies are sustained by the magic of the Haze.
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