Amphibious. An aquatic dreg can breathe air and water. It has a swimming speed of 30 ft.
Blindsight. An aquatic dreg gains blindsight with a radius of 30 ft.
Misty Camouflage. A dreg has advantage on Dexterity (Stealth) checks to hide in any area obscured by mist or fog.
Spear. Melee Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft.,, one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
Description
Many who succumb to contamination become grotesque mockeries of their former selves. They suffer a wretched and loathsome fate, aimlessly wandering the ruins following half-forgotten memories. Most are gripped by despair, fear, and madness which drive them to act violently, though a rare few experience lucidity and a gruesome awareness of their miserable state. Their distorted and emaciated bodies are sustained by the magic of the Haze.
These mutated creatures have piscine faces, gills, fins, and fish scales. They are garbed in wet rags and carry spears and shields; they dwell deep within the sewers and underground caverns below the city.
Previous Versions
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