Gargantuan Plant, Neutral
Armor Class 15 Natural Armour
Hit Points 240 (12d20)
Speed 30 ft., Walk 30 ft.
STR
20 (+5)
DEX
9 (-1)
CON
17 (+3)
INT
5 (-3)
WIS
8 (-1)
CHA
3 (-4)
Saving Throws STR +8
Damage Vulnerabilities Fire, Slashing
Damage Resistances Necrotic
Damage Immunities Acid, Poison
Senses Blindsight As big as the Crawling Vines are their blindsight ability is double that, Passive Perception 7
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Growth. Once per turn the Crawling Vines grow up to 10ft larger

Actions

Tangle. Melee Weapon Attack:  reach 15ft., 5 targets. Hit: 2d6 + 2 acid damage. On a hit, the target must make a strength saving throw of 12 or higher or be grappled until they succeed.

Spore Release. Ranged Weapon Attack:  range 5/120 ft., 5 targets. Hit: 1d4 + 2 acid damage. On a hit the target must make a constitution saving throw of 12 or higher or be poisoned until the end of their next turn.

Reactions

Grapple. If someone attempts to pass the Crawling Vines then the Crawling Vines may grapple them, the person being grappled must make a strength saving throw of 15 or higher, or be grappled until they succeed.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Crawling Vines are an ever growing bundle of sentient vines, if you enter their lair then they will capture you and absorb your inards.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: plant

Habitat: ForestGrasslandSwamp

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