Growth. Once per turn the Crawling Vines grow up to 10ft larger
Tangle. Melee Weapon Attack: reach 15ft., 5 targets. Hit: 2d6 + 2 acid damage. On a hit, the target must make a strength saving throw of 12 or higher or be grappled until they succeed.
Spore Release. Ranged Weapon Attack: range 5/120 ft., 5 targets. Hit: 1d4 + 2 acid damage. On a hit the target must make a constitution saving throw of 12 or higher or be poisoned until the end of their next turn.
Grapple. If someone attempts to pass the Crawling Vines then the Crawling Vines may grapple them, the person being grappled must make a strength saving throw of 15 or higher, or be grappled until they succeed.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Crawling Vines are an ever growing bundle of sentient vines, if you enter their lair then they will capture you and absorb your inards.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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