Armor Class
11
Natural Armor
Hit Points
7
(2d8 + 3)
Speed
20 ft., Walk 40 ft.
STR
16
(+3)
DEX
12
(+1)
CON
16
(+3)
INT
7
(-2)
WIS
14
(+2)
CHA
9
(-1)
Skills
Intimidation +3
Senses
Darkvision 60ft, Passive Perception 12
Languages
Common
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Eldritch Power. Use your Warlock Spell Attack Bonus for your attack rolls while in this form, and your Warlock Spell Save DC for your base armor class.
Feral Instincts. You have advantage on Strength and Wisdom checks.
Feral Demeanor. You have disadvantage on Intelligence and Charisma checks. Double your PB for intimidation, unless it is already affected by expertise.
Actions
Claw. Melee Weapon Attack: +Spell attack bonus to hit, reach 5 ft., 1 target. Hit: 8 (1d6 + 3+PB) [slashing] damage. When you deal this damage to a creature, you can use a bonus action to shove a creature. This attacks damage increases by 1d6 when you reach 5th level (2d6+3+PB), 11th level (3d6+3+PB), and 17th level (4d6+3+PB)
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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8/22/2022 4:21:41 AM
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3
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1
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Coming Soon
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