Large Monstrosity, Unaligned
Armor Class 17 Natural Armor
Hit Points 112 (13d10 + 32)
Speed 30 ft., Swim 50 ft.
STR
18 (+4)
DEX
12 (+1)
CON
16 (+3)
INT
5 (-3)
WIS
12 (+1)
CHA
6 (-2)
Saving Throws STR +7, CON +6
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision, Passive Perception 11
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Amphibious. The Skarthari Scarab can breathe air and water

Actions

Multiattack. The Skarthari Scarab makes three attacks: one with its Poison Spines and two with its Scythe Arms.

Scythe Arm. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10+5) slashing damage.

Poison Spines. Ranged Weapon Attack +8 to hit, reach 30ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 9 (2d8) poison damage. The target must make a Constitution saving throw DC 12. On a failed save, the target is poisoned for one minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Description

The Skarthari Scarab is an insectile alpha predator from the quarantined planet Nokratus-4.  Its bladed arms serve both as useful tools for cutting through the thick, dark jungles of it's homeworld  as well as razor sharp dissectors  used for bleeding out prey. Incredibly territorial and aggressive, Skarthari Scarabs deter most other would-be competitors from encroachment on their territory through attitude alone. The poisoned spines lining its carapace serve as  further deterrents to other large predators. 

Only the Nymphae Colossus, a giant Mega-flora from the same planet, has managed to tame these beasts using psionics and tranquilizing pollen mists.

Habitat: Swamp

Stormblade55

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