Medium Fey, Chaotic Neutral
Armor Class 17 (unarmored defense)
Hit Points 63 (11d8 + 11)
Speed 40 ft.
STR
12 (+1)
DEX
20 (+5)
CON
12 (+1)
INT
14 (+2)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws DEX +8, CHA +6
Skills Arcana +5, Athletics +4, Deception +6, Insight +5, Medicine +5, Perception +5, Stealth +8
Condition Immunities Charmed, Unconscious
Senses Blindsight 30 ft., Darkvision 60 ft., Passive Perception 15
Languages Common, Elvish, Sylvan
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Superiority Dice. Ananthylia has learned maneuvers that are fueled by superiority dice. Maneuvers enhance an attack in some way. She has 4d8 superiority dice per short rest.

Ki Points. Ananthylia can expend Ki Points to fuel ki features. She has 3 points per short rest. Her Ki save DC is 13.

Commanding Presence. When Ananthylia makes a Charisma (Intimidation), a Charisma (Performance), or a Charisma (Persuasion) check, she can expend one superiority die and add the superiority die to the ability check.

Hand of Harm. When Ananthylia hits a creature with an unarmed strike, she can spend 1 ki point to deal extra 1d4+2 necrotic damage. She can use this feature only once per turn.

Eldritch Smite. Once per turn, when she hits a creature with her pact weapon, Ananthylia may expend a warlock spell slot to deal an extra 4d8 force damage to the target and knock the target prone if it it Huge or smaller.

Spellcasting. Ananthylia is a 5th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). She has following Warlock spells prepared:
Cantrips (at will): eldritch blast, mage hand,mind slivertoll the dead
1st level (at will): disguise self
3rd level (2 slots): charm person, counterspellfaerie firehex, shatter, sleep

Actions

Dancing Shortsword. Melee  or Ranged Weapon Attack: +8 to hit, reach 5 ft., or range 30 ft., 1 target. Hit: 9 (1d8 + 5) slashing damage. Ananthylia can command the sword to fly up to 30 ft. each turn so long as it remains within 30 ft. of her and she is able to verbally make the command. This weapon is considered magical and is her pact weapon. When Ananthylia takes the Attack action with this weapon, she may attack twice instead of once. 

Unarmed Strike. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 7 (1d4 + 5) bludgeoning damage.

Eldritch Blast. Ranged Spell Attack: +6 to hit, range 120 ft., 1 target. Hit: 5 (1d10) force damage.

Fey Presence. Once per short rest, as an action, Ananthylia can cause each creature in a 10-ft. cube from her to make a WIS saving throw (DC 14) or become charmed or frightened by her (your choice) until the end of her next turn.

Hand of Healing. As an action, Ananthylia can spend 1 ki point to touch a creature and restore 1d4+2 hit points. When using Flurry of Blows, she can replace one of the unarmed strikes with a use of this feature without spending a ki point for the healing.

Create Pact Weapon. As an action, Ananthylia can summon her Dancing Shortsword in her hand. 

Bonus Actions

Flurry of Blows. After she takes the Attack action on your turn, Ananthylia can spend 1 ki point to make two unarmed strikes as a bonus action.

Patient Defense. Ananthylia can spend 1 ki point to take the Dodge action as a bonus action on her turn.

Step of the Wind. Ananthylia can spend 1 ki point to take the Disengage or Dash action as a bonus action on her turn, and her jump distance is doubled for the turn.

Second Wind. Once per short rest, Ananthylia can use a bonus action to regain 1d10 + 3 HP.

Reactions

Deflect Missiles. Ananthylia can use her reaction to deflect or catch the missile when she is hit by a ranged weapon attack. When she does so, the damage she takes from the attack is reduced by 1d10 + 8. If the damage is reduced to 0 and she hasa free hand, she can spend 1 ki point to make a ranged attack +8 to hit, range 20/60 ft., 1 target. Hit: 7 (1d4 + 5) damage of the missile's type.

Parry. When another creature damages Ananthylia with a melee attack, she can use her reaction and expend one superiority die to reduce the damage by the number rolled on the superiority die +5.

Riposte. When a creature misses Ananthylia with a melee attack, she can use her reaction and expend one superiority die to make a melee weapon attack against it (add the superiority die to the attack’s damage roll on hit).

Previous Versions

Name Date Modified Views Adds Version Actions
8/22/2022 6:50:09 AM
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1
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8/22/2022 6:51:10 AM
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1.1
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OrpheusMuse

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