Tiny Construct, Neutral
Armor Class 18 Plate
Hit Points 25 (2d10 + 5)
Speed 30 ft.
STR
9 (-1)
DEX
9 (-1)
CON
16 (+3)
INT
14 (+2)
WIS
9 (-1)
CHA
9 (-1)
Saving Throws CON +5, INT +4
Damage Vulnerabilities Acid, Thunder
Damage Resistances Bludgeoning, Fire
Senses Passive Perception 10
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Robotic Modifications - The Clockwork Drone has custom mods that allow it do unique actions to assist who Its owner chooses. These mods can be changed and altered later according to dms word.

Potion spray - The Clockwork Drone releases a spray over a 15ft radius on the ground healing for 2D6 + con modifier. This takes one action. (this will be changed over time to scale to my pc's level ask your dm for any stat changes you need)

Tesla Coil - The Clockwork Drone opens its bottom hatch to show a tesla coil which it can fire after this turn(treat as pulling out a weapon that takes an action) . If it burns a target within 5ft of the ground beneath it deal 2D6 electrical damage, the target must make a con saving throw to half the damage. This takes an action. (this will be changed over time to scale to my pc's level ask your dm for any stat changes you need)

Drone Hover - The Clockwork Drone has small hover engines on either side of the drone which make it float 10ft above the ground at all times unless grappled.

Attach - The Clockwork Drone when within 10ft of the war forge that created it or home it can re-attach to its home and becomes disabled and cannot use any abilities.

Reactions

Opportunity Burn - If an enemy leaves the drones range , 5 ft on the ground, while the tesla coil is deployed then it shoot the target with 2d4 electrical damage the target must make a con saving throw to 

Firstbomb185

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