Tiny Ooze, Unaligned
Armor Class 12
Hit Points 2 (1d4)
Speed 20 ft., Climb 20 ft.
STR
4 (-3)
DEX
14 (+2)
CON
11 (+0)
INT
8 (-1)
WIS
10 (+0)
CHA
5 (-3)
Damage Immunities Acid, Poison
Condition Immunities Blinded, Charmed, Grappled, Poisoned, Prone, Restrained
Senses Blindsight 60ft, Passive Perception 10
Languages Common
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Amorphous. The jelly can move through a space as narrow as 1 inch wide without squeezing

Spider Climb. The jelly can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check

Clever Companion: The jelly can be given simple commands such as interacting with an object or moving to a specific spot you can see. It may take actions such as the Help, Hide, Disengage, or use simple items and weapons. Magic items can be used, as long as they do not require attunement or verbal components. The jelly can carry objects up to 20lbs. Movement is halved when carrying. 

Actions

Wet Slap: Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit:  2 (1d4) [acid] damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

An uncommon sight, these Oozes are docile and loyal to whoever gives them affection and food. 

A creature can spend 1 hour with the Companion Jelly. During this time the ooze imprints on the creatures voice, smell, and shape. It will follow commands as though it were a familiar. The bond breaks if another creature imprints on the jelly or the creature forgets to feed it.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
8/22/2022 10:40:45 PM
3
1
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Coming Soon
8/22/2022 10:47:21 PM
2
1
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Coming Soon

Monster Tags: Misc Creature

Dknight357

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