Armor Class
8
natural armor
Hit Points
28
(3d8 + 15)
Speed
20 ft.
STR
13
(+1)
DEX
6
(-2)
CON
20
(+5)
INT
3
(-4)
WIS
6
(-2)
CHA
5
(-3)
Saving Throws
CON +7, WIS +0
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60, Passive Perception 8
Languages
understands the languages it knew in life but can't speak.
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Death Throes. When the zombie is slain or fails their Undead Fortitude save, it bursts into a cloud of poison. Each creature in a 10-foot-radius sphere centered on the zombie must succeed on a DC 13 Constitution saving throw or take 7 (2d6) poison damage.
Actions
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
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