Medium Undead, Neutral Evil
Armor Class 8 natural armor
Hit Points 28 (3d8 + 15)
Speed 20 ft.
STR
13 (+1)
DEX
6 (-2)
CON
20 (+5)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws CON +7, WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60, Passive Perception 8
Languages understands the languages it knew in life but can't speak.
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Death Throes. When the zombie is slain or fails their Undead Fortitude save, it bursts into a cloud of poison. Each creature in a 10-foot-radius sphere centered on the zombie must succeed on a DC 13 Constitution saving throw or take 7 (2d6) poison damage.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage. 

Endershift

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