Amphibious. The crab folk caster can breathe air and water, but it needs to be submerged once every 24 hours to avoid suffocating.
Smarty Pants. The crab folk caster is wearing and attuned to a Headband of Intellect.
Spellcasting. The crab folk caster is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). It has the following wizard spells prepared:
Cantrip (at will): Acid Splash, Mind Sliver
1st level (3 slots): Comprehend Languages, Magic Missile, Ray of Sickness
2nd level (3 slots): Hold Person, Mirror Image, Tasha's Mind Whip
3rd level (2 slots): Ashardalon’s Stride, Hypnotic Pattern
Multiattack. The crab folk caster makes two attacks with its claws.
Claw. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage, and the target is grappled (escape DC 14). The crab folk caster has two claws, each of which can grapple only one target.
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