Large Giant, Neutral
Armor Class 16 Natural Armor
Hit Points 100 (12d10 + 34)
Speed 40 ft., Swim 40 ft.
STR
19 (+4)
DEX
10 (+0)
CON
17 (+3)
INT
19 (+4)
WIS
9 (-1)
CHA
9 (-1)
Skills Arcana +4, Survival +4
Senses Darkvision 30 ft., Passive Perception 9
Languages Common, Giant
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Amphibious. The crab folk caster can breathe air and water, but it needs to be submerged once every 24 hours to avoid suffocating.

Smarty Pants. The crab folk caster is wearing and attuned to a Headband of Intellect.

Spellcasting. The crab folk caster is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). It has the following wizard spells prepared:

Cantrip (at will): Acid Splash, Mind Sliver

1st level (3 slots): Comprehend Languages, Magic Missile, Ray of Sickness

2nd level (3 slots): Hold Person, Mirror Image, Tasha's Mind Whip

3rd level (2 slots): Ashardalon’s Stride, Hypnotic Pattern

Actions

Multiattack. The crab folk caster makes two attacks with its claws.

Claw. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage, and the target is grappled (escape DC 14). The crab folk caster has two claws, each of which can grapple only one target.

joymaggot

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