Large Undead, Chaotic Evil
Armor Class 16 Natural Armour
Hit Points 43 (8d6 + 2)
Speed 60 ft.
STR
17 (+3)
DEX
20 (+5)
CON
14 (+2)
INT
7 (-2)
WIS
8 (-1)
CHA
3 (-4)
Saving Throws STR +6, DEX +8
Damage Vulnerabilities Radiant
Damage Immunities Necrotic
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened
Senses Passive Perception 18
Languages Only languages it knew in life
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Death's Despair. If at any point the Screamer is reduced to 0 hit points, it releases a deathly wail that pierces the mind of every creature within 20 feet. Each creature must succeed a DC 18 Wisdom saving throw or take 11 (2d10) psychic damage. On a success, a creature takes half damage.

Actions

Multiattack. The Screamer can use its Piercing Scream. It then makes 2 attacks with its handaxes.

Handaxe. Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 6 (1d6 + 3) slashing damage. 

Piercing Scream (Recharge 5-6). Each creature within 10 feet of the Screamer that can hear must make a DC 16 Wisdom saving throw or take 10 (2d8 + 2) psychic damage and become frightened for one minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the screamer's Piercing Scream for the next 24 hours.

Makatakea

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