Armor Class
14
natural armor
Hit Points
32
(4d10 + 10)
Speed
20 ft.
STR
16
(+3)
DEX
9
(-1)
CON
14
(+2)
INT
1
(-5)
WIS
3
(-4)
CHA
1
(-5)
Damage Immunities
Poison, Psychic
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Stunned, Unconscious
Senses
Blindsight 60, Passive Perception 6
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Antimagic Susceptibility. The shelf is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the shelf must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the shelf remains motionless and isn't flying, it is indistinguishable from a normal shelf.
Actions
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: # (2d8 + 3) bludgeoning damage. If the target is a creature it must succeed on a DC 11 Strength saving throw or become prone.
Comments