Large Construct, Unaligned
Armor Class 17 natural armor
Hit Points 60 (8d8 + 24)
Speed 50 ft.
STR
20 (+5)
DEX
16 (+3)
CON
16 (+3)
INT
1 (-5)
WIS
2 (-4)
CHA
1 (-5)
Damage Immunities Poison, Psychic
Senses Blindsight 60, Passive Perception 6
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Antimagic Susceptibility. The Chandelier is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the Chandelier must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance. While the Chandelier remains motionless and isn't flying, it is indistinguishable from a normal Chandelier.

Illumination. The Chandelier sheds bright light in a 30-foot radius and dim light in an additional 30 feet.

Actions

Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) bludgeoning damage plus an extra 10 (3d6) fire damage.

Endershift

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