Armor Class
17
natural armor
Hit Points
60
(8d8 + 24)
Speed
50 ft.
STR
20
(+5)
DEX
16
(+3)
CON
16
(+3)
INT
1
(-5)
WIS
2
(-4)
CHA
1
(-5)
Damage Immunities
Poison, Psychic
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Stunned, Unconscious
Senses
Blindsight 60, Passive Perception 6
Languages
--
Challenge
8 (3,900 XP)
Proficiency Bonus
+3
Traits
Antimagic Susceptibility. The Chandelier is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the Chandelier must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the Chandelier remains motionless and isn't flying, it is indistinguishable from a normal Chandelier.
Illumination. The Chandelier sheds bright light in a 30-foot radius and dim light in an additional 30 feet.
Actions
Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) bludgeoning damage plus an extra 10 (3d6) fire damage.
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