Armor Class
13
natural armor
Hit Points
27
(6d8)
Speed
20 ft.
STR
14
(+2)
DEX
10
(+0)
CON
12
(+1)
INT
1
(-5)
WIS
2
(-4)
CHA
1
(-5)
Damage Immunities
Poison, Psychic
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Stunned, Unconscious
Senses
Blindsight 60, Passive Perception 6
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Antimagic Susceptibility. The chair is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the chair must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the chair remains motionless and isn't flying, it is indistinguishable from a normal chair.
Actions
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage.
Comments