Armor Class
18
natural
Hit Points
51
(6d8 + 24)
Speed
30 ft.
STR
14
(+2)
DEX
11
(+0)
CON
18
(+4)
INT
1
(-5)
WIS
2
(-4)
CHA
1
(-5)
Damage Immunities
Poison, Psychic
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Stunned, Unconscious
Senses
Blindsight 60, Passive Perception 6
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Antimagic Susceptibility. The shield is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the shield must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the shield remains motionless and isn't flying, it is indistinguishable from a normal shield.
Actions
Bash. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage. If the target is a creature it must succeed on a DC 12 Constitution saving throw or be stunned until the start of their next turn.
Comments