Special Trait Name. Enter the description for your special trait.
Action Name. Enter the description for your action.
Action Melee Attack. Melee Weapon Attack: +5to hit, reach 5 ft., 1target. Hit: 3 (5d12+ 10) [slashing] damage.
Action Ranged Attack. breath Weapon Attack: +6 to hit, range 60 ft., 1 target. Hit: 1 (10d8 + 6 ) [acid] damage.
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
the ancient black dragons where once one of the most feared races in the land even gods trembled in its presence. but then an unholy terror infected the dragons they were m the all wiped out but then an evil sorcerer raised it from the dead and gifted it to there most loyal subject.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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