Armor Class
16
(natural armor)
Hit Points
120
(12d10 + 48)
Speed
20 ft.
STR
18
(+4)
DEX
9
(-1)
CON
18
(+4)
INT
3
(-4)
WIS
8
(-1)
CHA
1
(-5)
Damage Resistances
Acid, Cold, Fire, Lightning
Damage Immunities
Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Darkvision 60 ft., Passive Perception 9
Languages
Common
Challenge
8 (3,900 XP)
Proficiency Bonus
+3
Traits
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem's weapon attacks are magical.
Actions
Multiattack. The golem makes two slam attacks.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 4) bludgeoning damage.