Vehicle. Armored War Machines are Vehicle, they count as objects and have the following properties:
-Creature Capacity: 1 Medium creature, 7 Passengers;
-Weight: 12000lb.;
-Cargo Capacity: 2000 lb. (1 ton);
-Damage Threshold: 10;
-Mishap Threshold: 20;
-Travel Pace: 10 miles per hour (240 miles per day).
Crushing Wheels. The Armored War Machine can move through the space of any Large or smaller creature. When it does, the creature must succeed on a DC 16 Dexterity saving throw or take 22 (4d10) bludgeoning damage and be knocked prone. If the creature was already prone, it takes an extra 22 (4d10) bludgeoning damage. This trait can't be used against a particular creature more than once each turn.
Helm (Requires 1 Crew and Grants Total Cover). Drive and steer the Demon Grinder.
Variant: Fully Armed. A fully armed Armored War Vehicle has at least 3 passengers that are mounting the weaponry, commanding, scanning the surroundings, or doing multiple actions at once. A Fully Armed Variant has the following Action options:
Turret Barrel (Requires 1 Crew and Grants Total Cover).Ranged Weapon Attack: +8 to hit, range 600/2,400 ft., one target. Hit: 66 (12d10) bludgeoning damage. It takes 2 actions to load the enormous Shell and 1 action to fire it.
Heavy Machine Gun (Requires 1 Crew and Grants Three-Quarters Cover). Ranged Weapon Attack: +8 to hit, range 100/400 ft., one target. Hit: 19 (3d12) ballistic damage.
On/Off. The Driver in the Helm of the Vehicle may use their bonus action to turn the Vehicle on or off.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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8/23/2022 2:31:51 PM
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4
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1
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1.0
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Coming Soon
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