Large Undead, Unaligned
Armor Class 14 (natural armor)
Hit Points 53 (7d10 + 21)
Speed 40 ft.
STR
18 (+4)
DEX
15 (+2)
CON
17 (+3)
INT
3 (-4)
WIS
8 (-1)
CHA
3 (-4)
Skills Perception +3, Stealth +4
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft, Passive Perception 9
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Undead Fortitude. If damage reduces the Zombie Dire Wolf to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the Zombie Dire Wolf drops to 1 hit point instead.

 

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Description

A grotesque bestial creature standing 6ft high at the shoulder, this has the form of a large dire wolf, but bits of flesh hang loose and a dark red glow emanates from its eyes.

Monster Tags: Misc Creature

Habitat: ForestHill

Valyk

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