Medium Swarm of Medium humanoids, Neutral Evil
Armor Class 11 natural
Hit Points 50 (9d6)
Speed 30 ft.
STR
8 (-1)
DEX
13 (+1)
CON
15 (+2)
INT
19 (+4)
WIS
11 (+0)
CHA
12 (+1)
Saving Throws INT +7, WIS +3
Skills Deception +4, Insight +3, Investigation +7, Nature +7, Stealth +4
Senses Passive Perception 10
Languages Common, Undercommon
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Special Trait Name. Gift of the Metallic Dragon (WIS)

You’ve manifested some power of metallic dragons. You have the following benefits:

- You learn the cure wounds spell. Once per long rest, you can cast it without expending a spell slot. You can also cast it using any spell slots you have. Your spellcasting ability is Wisdom.

- You manifest wings that can protect you or a nearby creature. When you or another creature within 5 ft. is hit by an attack roll, you can use a reaction to roll 1d4 and grant that result to the target’s AC. You can use this 3 times per long rest

Spellcasting. The Bastard of the Boatyard is a 8th level spellcaster. Its spellcasting ability is Int (spell save DC 15, +7 to hit with spell attacks). The Bastard of the Boatyard has following Wizard spells prepared:
Cantrips (at will): Light, Mage Hand, Mending, Shape Water 1st level (4 slots): Burning Hands, Mage Armor, Catapult, Charm Person
2nd level (3 slots): Mirror Image, Misty Step, Misty Step
3rd level (3 slots): Tidal Wave, Tidal Wave Vampiric Touch
4th level (2slots): Blight, False Life

Actions

Action Melee Attack. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 1 (1d8 + 1) Bludgeoning damage. 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Urban

J_Harms

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