Special Trait Name. Gift of the Metallic Dragon (WIS)
You’ve manifested some power of metallic dragons. You have the following benefits:
- You learn the cure wounds spell. Once per long rest, you can cast it without expending a spell slot. You can also cast it using any spell slots you have. Your spellcasting ability is Wisdom.
- You manifest wings that can protect you or a nearby creature. When you or another creature within 5 ft. is hit by an attack roll, you can use a reaction to roll 1d4 and grant that result to the target’s AC. You can use this 3 times per long rest
Spellcasting. The Bastard of the Boatyard is a 8th level spellcaster. Its spellcasting ability is Int (spell save DC 15, +7 to hit with spell attacks). The Bastard of the Boatyard has following Wizard spells prepared:
Cantrips (at will): Light, Mage Hand, Mending, Shape Water 1st level (4 slots): Burning Hands, Mage Armor, Catapult, Charm Person
2nd level (3 slots): Mirror Image, Misty Step, Misty Step
3rd level (3 slots): Tidal Wave, Tidal Wave Vampiric Touch
4th level (2slots): Blight, False Life
Action Melee Attack. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 1 (1d8 + 1) Bludgeoning damage.
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Reaction Name. Enter the description for your action.
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Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
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Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
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Lair and Lair Actions
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Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
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If the [monster name] dies, these effects fade over the course of #d# days.
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