Large Fiend (Demon), Chaotic Evil
Armor Class 17 Natural
Hit Points 285 (30d10 + 120)
Speed 40 ft., Fly 20 ft. (hover)
STR
21 (+5)
DEX
13 (+1)
CON
19 (+4)
INT
18 (+4)
WIS
19 (+4)
CHA
17 (+3)
Saving Throws STR +10, CON +9, WIS +9, CHA +8
Damage Resistances Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison
Condition Immunities Poisoned
Senses Truesight 120 ft., Passive Perception 14
Languages Abyssal, Telepathy 120 ft.
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Magic Resistance.  The Corpse Puppeteer has advantage on saving throws against spells and other magical effects.

Magic Weapons.  The Corpse Puppeteer's weapon attacks are magical..

Master of Puppets.  Any zombies under the Corpse Puppeteer's control within 60 feet make attack rolls and saving throws with advantage.  The puppeteer can control up to twenty zombies at any one time.  If the puppeteer dies, any zombies under its control immediately crumble into piles of flesh.

Actions

Multiattack.  The puppeteer makes three Withering Ray attacks or two Slam attacks.

Slam. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 38 (6d10 + 5) bludgeoning damage. 

Withering Ray. Ranged Spell Attack: +9 to hit, range 60 ft., one target. Hit: 26 (4d12) necrotic damage.  The target must succeed on a DC17 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken.  This reduction lasts until the target finishes a long rest.  If the target's hit point maximum is reduced to 0, it dies and rises at the start of the puppeteer's next turn as a zombie that is permanently under the puppeteer's command.

Stirring Shriek (Recharges after a Short or Long Rest).  The puppeteer releases a horrific, piercing shriek.  Each other creature that is not undead within 60 feet that can hear the shriek must succeed on a DC17 Wisdom saving throw, taking 28 (8d6) psychic damage and become frightened for 1 minute on a failure.  Then, up to 10 corpses within 60 feet of the puppeteer rise as zombies that are permanantly under the Corpse Puppeteer's command.  A creature can repeat the saving throw at the end of each of it's turns, ending the effect on itself on a success.

Description

Corpse puppeteers, sometimes known by their Abyssal name, Karnumdok, wander the endless battlefields of the lower planes in perpetual awe at the sprawling destruction wrought by the Blood War.  Witnessing such splendid desolation sometimes causes a puppeteer to emit a piercing shriek of ecstasy that magically animates the corpses around them, creating new armies for the demonic hordes that the puppeteers hail from.  On the strange occasion that a puppeteer finds itself on the Material Plane, it will cause unimaginable chaos and destruction as it aims to recreate the grim scenery that it once relished.

FragranceMan

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