Multiattack one beak and claw attack
Beak Attack. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 1 (1d8 + 3) piercing damage.
Claws Attack. RangedWeapon Attack: +5 to hit, range 5 ft., 1 target. Hit: 1 (2d6 + 3) slashing damage.
Enter the description for how bonus actions work for your monster here.
Motherly Bond. Whoever is in control of the owlbear and is within 10 ft of the owlbear, can spend the owlbear's reaction to split damage taken on an attack on the person in control with the owlbear and themselves.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments