Medium Beast, Neutral Good
Armor Class 12 Natural Armor
Hit Points 39 (6d8 + 12)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
15 (+2)
INT
2 (-4)
WIS
12 (+1)
CHA
9 (-1)
Skills Deception +1, Perception +3
Senses Darkvision 30ft, Passive Perception 13
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Actions

Multiattack one beak and claw attack

Beak Attack. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 1 (1d8 + 3) piercing damage. 

Claws Attack. RangedWeapon Attack: +5 to hit, range 5 ft., 1 target. Hit: 1 (2d6 + 3) slashing damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Motherly Bond. Whoever is in control of the owlbear and is within 10 ft of the owlbear, can spend the owlbear's reaction to split damage taken on an attack on the person in control with the owlbear and themselves.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: beast companion

tonypepperoni1783

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