Huge Monstrosity, Any Alignment
Armor Class 4 It's pure flesh, none.
Hit Points 300 (20d20 + 100)
Speed 100 ft., The plant releases spores into the air. This puts a slight red tint in the air, and sometimes a thin layer of snow-like material on the ground. If these spores are inhaled by any creature, they become infected with Arbor Caro Optica. No more than 1 creature can be infected by the same strain of Arbor Caro Optica, once a creature is infected, all of the spores from that strain lose their potency and no more appear. Remaining spores will slowly disappear and break-down at the molecular level.
STR
20 (+5)
DEX
20 (+5)
CON
20 (+5)
INT
20 (+5)
WIS
20 (+5)
CHA
20 (+5)
Damage Resistances All
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine or Silvered
Senses Truesight 120ft range., Passive Perception 120
Languages All :The plant has no real language, but can communicate with other strains of itself by connecting roots and sending electrical pulses. N/A
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

This monstrosity has no special traits.

Actions

Stare: The plant will turn all of its eyes and stare directly at the player.  The player must look away from the plant within a few seconds, otherwise they are instantly put to 1 HP, and becomes Stunned and Frightened.  Immunities are ignored in this instance.

- Depending on the creatures size, this can be done to multiple creatures at once. -

Bonus Actions

This plant has no bonus actions.

Reactions

Hitting the plant does cause it to bleed, the blood is corrosive and will etch metals, and burn skin.  This only does 1 damage.

 

Upon touching the plant with any part of your body, armor, or accessories, the plant will immediately grab hold of your appendage (Ex: Arm/Leg/Armor.  Melee weapons do not count.) and begin to pull the creature/player into itself.  While this is happening, 5000 PSI is put onto the appendage as it is squeezed, pulled, crushed, and twisted by the plant.  This action pulverizes any bone, and a majority of metals.  While this is happening, the creature being pulled in is unable to pass out from pain, and is forced to be awake and alive through the entire process.

If the plant is touched with flesh, the same action happens, but veins from the creature start to rip through the creatures flesh, snaking them deep into ones body and slowly begin to rip them apart from the inside out.

This actions can not be dodged.  If the plant is touched with flesh, you can not escape.  If the plant is touched by armor/accessories, immediate amputation of the limb must happen within a few seconds to survive.

Legendary Actions

When a Optica is grown, the DM can chose to roll a d100.  If you roll a 11 the creature is Legendary.

Legendary versions of this plant will grow up to 24'0, and will have 700+ eyes and will have 2.5x the HP.  All actions remain the same.

Only 3 Legendary versions of this plant have been found across the globe.

Mythic Actions

When a Optica is grown, the DM can chose roll 3 d100.  If you land an 11 every time, the creature is Mythical.

Mythic versions of this plant will grow up to 40'0, and will have 2500+ eyes and will have 8x the HP.  All actions remain the same.

No Mythic versions have been found to date.*

Description

A large plant-like creature made of pure flesh and muscle.  The creature- at birth- stands at 2'0 ft tall, and can reach up to 17'0 tall when fully grown.  The timeframe of it growing can be from a few days, up to a few years.  The plant doesn't seem to need any sort of nutrients or specific material to survive or grow.

When in its early growing process, it can have up to 12 eyes on the plant at one given time, and one large- usually tattered- blue flesh leaf covering the eyes from harsh weather like rain and high winds.

When fully grown, the plant can have up to 300+ eyes in groups of 12-28 eyes, each being covered by the same large blue tattered leaves.

The eyes of the plant are extremally sensitive, and can be killed just by a single drop of water, but despite this, each dead eye is replaced after a few minutes.
The corpse of dead eyes decompose at a rapid rate, deflating like a balloon and disappearing sometimes mid-air after a few seconds.

The plant- like most- has no way of moving its entire structure, but instead uses spores to 'infect' creatures with its strain.  The infection does not hinder the creature at all, but upon death- natural or not- Arbor Caro Optica will begin to grow out of the creatures eye-sockets immediately.  Once the growth of Arbor Caro Optica begins, the corpse of the infected creature will decompose within minutes, leaving nothing but the skull buried within the base of the creature.

Monster Tags: plantmonstrosity

EwwFurry

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