Unblockable. Whenever the agent rolls a 15 or higher on the d20 roll to hit then its an automatic hit. Creatures also can't take reactions to this creature's actions either.
Magic Resistance. Kentaar has advantage on saving throws against spells and other magical effects.
Artificial nature. Kentaar doesn't require food, drink, sleep or even air to survive.
Infect others. If the phyrexian uses 10 minutes to start the completion process on another creature that is either restrained, incapacitated or a corpse they can make a dc 12 intelligence check and chooses a function. The Phyrexian template list is added to that character with a purpose of the phyrexian's choosing.
Toxic nature. If the agent rolls a 15 or higher on any weapon attack roll and hits the target then that creature gains a poison counter and reduces the result of any d20 rolled by 1d4. The creature also counts as poisoned and this reduction lasts until the poisoned condition is cured.
Scimitar. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.
Description
Bandits rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry. Pirates are bandits of the high seas. They might be freebooters interested only in treasure and murder, or they might be privateers sanctioned by the crown to attack and plunder an enemy nation's vessels.
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