Large Humanoid, Any Alignment
Armor Class 15 Half Plate
Hit Points 54 (12d8 + 1)
Speed 35 ft.
STR
14 (+2)
DEX
18 (+4)
CON
11 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws DEX +6
Senses Passive Perception 11
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Agile Fighter. The creature can take the Disengage or Hide action as a bonus action on each of its turns.

Spellcasting. The Hero can cause any of these spells using his sword. The hero has no spellcasting ability (spell save DC 13, +3 to hit with spell attacks). The hero has following Wizard spells prepared:
1/day: Ice Storm , Cone of Cold

Actions

Zamor Curved Sword. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 7 (1d6 + 4) slashing damage. The target takes an additional (1d6) cold damage.  

 

Description

The Hero of Zamor once fought the Fire Giants, now they lay dormant in the Weeping Evergaol waiting for a soul to free them from prison and be their first victim. 

EnEnE

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