Invisibility. The Banni is invisible.
Keen Smell. The Banni has advantage on Wisdom (Perception) checks that rely on smell.
Ambusher. In the first round of a combat, the Banni has advantage on attack rolls against any creature it surprised.
Multiattack. The Banni makes two slam attacks.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 16 Dexterity saving throw or be swallowed by the Banni. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the Banni, and it takes 14 (4d6) acid damage at the start of each of the Banni's turns.
If the Banni takes 30 damage or more on a single turn from a creature inside it, the Banni must succeed on a DC 18 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the Banni. If the Banni dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 20 feet of movement, exiting prone.
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