Medium Humanoid, Lawful Evil
Armor Class 18 Yautja Body Armor
Hit Points 437 (38d8 + 266)
Speed 40 ft., Climb 30 ft.
STR
26 (+8)
DEX
23 (+6)
CON
25 (+7)
INT
18 (+4)
WIS
19 (+4)
CHA
15 (+2)
Saving Throws DEX +13, CON +14
Skills Athletics +15, Medicine +11, Nature +11, Perception +18, Stealth +13, Survival +18
Senses Truesight 120 ft., Passive Perception 28
Languages Understands all languages when wearing Bio-Helmet, speaks Yautja
Challenge 23 (50,000 XP)
Proficiency Bonus +7
Traits

Special Equipment. The Yautja is equiped with a Yautja Bio-Helmet and a Yautja Wrist Gauntlet.

Mimicry. The wearer of the Bio-Helmet can mimic any sound it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 20 (Insight) check.

Cloak. As a bonus action, you can render yourself translucent, seamlessly blending into your surroundings. While translucent, you have advantage on Dexterity (Stealth) checks and all creatures have disadvantage on attack rolls against you. Also, if you use the Hide action on your turn, you turn invisible until you move, attack, or cast a spell.

Nimble Escape. The Youtja (Young Blood) can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Multiattack. The Berserker (Yautja Elite) uses the Plasmacaster action one time followed by four melee attacks or makes five melee attacks.

Upgraded Scimitar. Melee or Ranged Weapon Attack: +15 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 21 (3d8 + 8) slashing damage. The Upgraded Scimitar is retractable and is able to be fired as a last resort ranged weapon.

Self Destruct. As an action, you can program your gauntlet to self-destruct. Unless the gauntlet is removed or deactivated before 1 minute passes, your gauntlet blossoms with a low roar into an explosion of flame, destroying the gauntlet. Each creature in a 100-foot radius sphere centered on your gauntlet must make a DC 20 Dexterity saving throw. While wearing the gauntlet, you automatically fail your saving throw. A target takes 42 (12d6) fire damage on a failed saving throw or half as much damage on a successful one. The fire spreads around corners. It ignites flammable objects in the area that aren’t being worn or carried.

Plasmacaster (Recharge 5-6). Ranged Weapon Attack: +12 to hit, range 100/400 ft., one target. Hit: 36 (8d8) force damage. If the yautja loses or removes its yautja hunting helmet, it cannot use its plasmacaster.

Legendary Actions

The Berserker (Yautja Elite) can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Berserker (Yautja Elite) regains spent legendary actions at the start of its turn.

Upgraded Scimitar. The Berserker (Yautja Elite) makes a Upgraded Scimitar attack.

Plasmacaster (Costs 2 Actions). The Berserker (Yautja Elite) uses the Plasmacaster action.

Description

Berserker, also known as Mr. Black or Super Black, was a Yautja Super Predator and the Clan Leader of the Super Predator Clan. As well as an ongoing rivalry with the other Yautja, Berserker and his clan also abducted humans and other dangerous game for the Super Predators' Hunts.

elmo9994

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