Special Trait Name. Hydro Breath: 250 ft. cone of scalding hot water. (5d12 + 5)
Abilities: Amphibious: monster can breath air and water
Legendary Resistance: 3/day, If the dragon fails a saving throw, it can choose to succeed instead.
Action Name. Frightful Presence: DC 24 Wisdom save or be frightened for 1 minute.
Action Melee Attack: Bite: +17 to hit, reach 15 ft., 1 target. Hit: 21 (2d10 + 10) [piercing] damage.
Claw: +17 to hit, reach 15 ft., 1 target. Hit: 17 (2d6 + 10) [slashing] damage.
Tail: +17 to hit, reach 20 ft., 1 target. Hit: 19 (2d8 + 10) [bludgeoning] damage.
Detect (Costs 1 Actions). Dragon makes perception check
Tail attack (Costs 1 Actions). dragon makes a tail attack
wing attack (Costs 1 Actions). target must succeed on a 25 Dex save or take 2d6 + 10 bludgeoning damage.
Description
A scaled Aquamarine colored dragon with Red eyes and a green underside. This dragon lives in caves under or around the ocean. the only come out if they need food or someone disturbs them.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Can turn into water and disappear
- can cause water to move, moving the platforms in the room
Comments