Gargantuan Swarm of Large elementals, Neutral
Armor Class 25
Hit Points 550 (30d20 + 255)
Speed 80 ft., Walk 50 ft., Swim 100 ft.
STR
30 (+10)
DEX
18 (+4)
CON
29 (+9)
INT
18 (+4)
WIS
18 (+4)
CHA
29 (+9)
Saving Throws DEX +12, CON +17, WIS +12, CHA +17
Damage Immunities Fire
Senses Blindsight 60 ft, Darkvision 120 ft, Passive Perception 30
Languages Common, Draconic
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits

Special Trait Name. Hydro Breath: 250 ft. cone of scalding hot water. (5d12 + 5)

Abilities: Amphibious: monster can breath air and water

Legendary Resistance: 3/day, If the dragon fails a saving throw, it can choose to succeed instead. 

Actions

Action Name. Frightful Presence: DC 24 Wisdom save or be frightened for 1 minute.

Action Melee Attack: Bite: +17 to hit, reach 15 ft., 1 target. Hit: 21 (2d10 + 10) [piercing] damage.

Claw: +17 to hit, reach 15 ft., 1 target. Hit: 17 (2d6 + 10) [slashing] damage.

Tail: +17 to hit, reach 20 ft., 1 target. Hit: 19 (2d8 + 10) [bludgeoning] damage. 

 

Legendary Actions

Detect (Costs 1 Actions). Dragon makes perception check

Tail attack (Costs 1 Actions). dragon makes a tail attack

wing attack (Costs 1 Actions).  target must succeed on a 25 Dex save or take 2d6 + 10 bludgeoning damage.

Description

A scaled Aquamarine colored dragon with Red eyes and a green underside. This dragon lives in caves under or around the ocean. the only come out if they need food or someone disturbs them.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Can turn into water and disappear 
  • can cause water to move, moving the platforms in the room

Monster Tags: Elemental

Habitat: CoastalUnderwater

Cosmicglassgames

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