Medium Fiend, Lawful Evil
Armor Class 16 (natural armor)
Hit Points 82 (7d10 + 21)
Speed 30 ft., Fly 60 ft.
STR
18 (+4)
DEX
11 (+0)
CON
18 (+4)
INT
10 (+0)
WIS
16 (+3)
CHA
7 (-2)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Immunities Poison
Condition Immunities Exhaustion, Petrified, Poisoned
Senses Blindsight 15 ft., Darkvision 60 ft., Passive Perception 16
Languages Infernal
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

False Appearance. While the gargoyle remains motionless, it is indistinguishable from an inanimate statue.

Vampiric Bite. If the gargoyle bites a living creature it regains hit points equal to half the damage dealt

Regeneration. The gargoyle regains 10 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight. If the gargoyle takes radiant damage or damage from holy water, this trait doesn't function at the start of the gargoyle's next turn.

Actions

Multiattack. The gargoyle makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (2d6 + 4) piercing damage.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 4) slashing damage.

Description

These malevolent creatures of Molag Baal resemble grotesque, fiendish statues. These Gargoyles were made to serve the, "Children of Cold Harbor".

Habitat: UnderdarkUrban

TheLaughingHand

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