False Appearance. While the gargoyle remains motionless, it is indistinguishable from an inanimate statue.
Vampiric Bite. If the gargoyle bites a living creature it regains hit points equal to half the damage dealt
Regeneration. The gargoyle regains 10 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight. If the gargoyle takes radiant damage or damage from holy water, this trait doesn't function at the start of the gargoyle's next turn.
Multiattack. The gargoyle makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (2d6 + 4) piercing damage.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 4) slashing damage.
Description
These malevolent creatures of Molag Baal resemble grotesque, fiendish statues. These Gargoyles were made to serve the, "Children of Cold Harbor".
Comments