Inspiring Rage (3 times/long rest). As a bonus action, Zakk enters a rage the persists for 1 minute or until he is incapacitated. While raging, Zakk has the following benefits:
- Zakk has advantage on all Strength checks and Strength saving throws.
- Once per turn, Zakk can deal an additional 4 damage on one melee weapon attack.
- Zakk has resistance to all bludgeoning, piercing, and slashing damage.
- All allies within 30 ft. of Zakk can make a single melee weapon attack as a bonus action.
Charger. If Zakk moves at least 15 ft. towards a creature before hitting it with an attack, that creature must succeed a DC 16 Strength saving throw or be knocked prone or shoved back 5 ft. (Zakk's choice).
Multiattack. Zakk makes three greataxe attacks.
Greataxe. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 12 (1d12 + 5) Slashing damage.
Vengeful Strike. When Zakk takes damage, he can use his reaction to make a greataxe attack with advantage.
Description
Zakk aspires to someday conquer the world, and he’ll beat anyone into the dirt that gets in his way. Zakk only cares about himself and he sees all things as his own.
Comments