Tiny Fey, Typically Chaotic Good
Armor Class 15 (Crystal Coat)
Hit Points 35 (10d4 + 10)
Speed 30 ft., Burrow 30 ft.
STR
6 (-2)
DEX
15 (+2)
CON
12 (+1)
INT
8 (-1)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws DEX +4
Skills Perception +3, Sleight of Hand +4, Stealth +4
Damage Resistances Lightning, Piercing, Slashing
Condition Immunities Charmed
Senses Darkvision 30 ft., Passive Perception 13
Languages Sylvan
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Crystal Coat. Parts of the Critter's body are covered by hard crystals that protect it from harm. As long as its crystals remain, it can use its Crystal Thorn attack, has resistance to piercing, slashing, and lightning damage, and its AC is equal to 13 + its Dexterity modifier. If the Critter takes 10 or more points of bludgeoning damage from a single source, it loses its crystals, which are then scattered around it and can be collected. The crystals grow back after 1d8+2 days.

Actions

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) slashing damage.

Crystal Thorn. Ranged Weapon Attack: +4 to hit, range 20/40 ft., one target. Hit: 4 (1d4+2) piercing damage, and the target must succeed on a DC 12 Wisdom saving throw or be Charmed for 1 minute. The Crystal Critter has advantage on Dexterity (Sleight of Hand) checks against creatures Charmed by it.

Bonus Actions

Agile. The Critter can attempt a Dexterity (Sleight of Hand) check to steal valuables, or take the Disengage action.

Reactions

Quick Burrow. When the Critter is targeted by an attack or spell that it can see, it can use its reaction to quickly burrow itself a few inches into the ground, granting itself Half Cover until the start of its next turn.

Description

Hoarder. The Crystal Critter is naturally attracted to shiny valuables (such as coins and gemstones), which it collects and takes to its underground den.

Solar_Bun_Bun

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