Evasion: When the caticorn is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Charge. If the caticorn moves at least 20 feet straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 5 (2d4) piercing damage. If the target is a small or tiny creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Keen Smell. The caticorn has advantage on Wisdom (Perception) checks that rely on smell.
Magic Resistance. The caticorn has advantage on saving throws against spells and other magical effects.
Magic Weapons. The caticorn’s weapon attacks are magical.
Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 slashing damage.
Horn. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage.
Healing Touch (3/Day). The caticorn touches another creature with its horn. The target magically regains 11 (2d8 + 2) hit points. In addition, the touch removes all diseases and neutralizes all poisons afflicting the target.
Magical Gift (1/day). The caticorn targets a humanoid it can see within 5 feet of it. The target gains a supernatural charm of the DM's choice. See the Dungeon Master's Guide for information on supernatural charms.
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