Huge Dragon (Demon), Typically Lawful Evil
Armor Class 16 Scales
Hit Points 184 (20d12 + 10)
Speed 40 ft., Walk 50 ft.
STR
20 (+5)
DEX
10 (+0)
CON
10 (+0)
INT
17 (+3)
WIS
30 (+10)
CHA
8 (-1)
Saving Throws INT +9, WIS +16
Damage Resistances Cold, Fire, Slashing, Thunder
Senses Passive Perception 13
Languages All
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

Demonic blood. Uriel's blood releases toxic fumes when burnt.

Angel of wisdom- all spells are instantaneous

Total mastery- up to 6th level spells may be cast as a bonus action

Spellcasting. The [Ancient purple dragon, Uriel] is a 300-level spellcaster. Its spellcasting ability is [ability score] (spell save DC 14, +3 to hit with spell attacks). The [Ancient purple dragon, Uriel] has following [Wizard] spells prepared:
Cantrips (at will): [minor illusion], [Thunderclap] 

4th level (10 slots): [greater invisibility [ice storm] 

5th level (8 slots): [Animate objects], [Dominate person] 

6th level (8 slots): [Contingency], [Sunbeam] 

7th level (8 slots): [Reverse Gravity], [Prismatic spray] 

8th level (7 slots): [Sunburst], [Feeblemind] 

9th level (5 slots): [Sword of Repentance], [Time stop] 

Actions

Gore. Using his ram horns, he slams his head into something dealing 5D6 bludgeoning damage and throwing them up to 50 ft back.

Claw swipe. Melee Weapon Attack: +3 to hit, reach 15 ft., 2 target. Hit: 2 (3d6 + 5) [slashing] damage. 

 

Mythic Actions

Mythic actions are an extra action usable during their turn

Trifecta (Costs 1 Actions). A breath attack with a dc of 15, that changes from Fire, Ice, and thunder every turn dealing 3D10 in a 25 ft cone.

elemental coat (Costs 1 action). Coats his body in the element his Trifecta ability is using, destroying spells, and dealing 1d12 to all creatures within 15 ft for 3 rounds.

Infuse (Costs 1 action)  Infuse a gem with Draconian essence, creating a crystal Ampithere of that gem

Description

Purple dragons were once red dragons that consumed too many demon hearts, and hunted down by greater demons, now forced to do what their demon lord says.

 

"As i peered into the beasts gaping maw, I saw it; three lights. One red, one blue, and one yellow."

-Marridiath

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Underdark

brickdunc

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