Demonic blood. Uriel's blood releases toxic fumes when burnt.
Angel of wisdom- all spells are instantaneous
Total mastery- up to 6th level spells may be cast as a bonus action
Spellcasting. The [Ancient purple dragon, Uriel] is a 300-level spellcaster. Its spellcasting ability is [ability score] (spell save DC 14, +3 to hit with spell attacks). The [Ancient purple dragon, Uriel] has following [Wizard] spells prepared:
Cantrips (at will): [minor illusion], [Thunderclap]
4th level (10 slots): [greater invisibility [ice storm]
5th level (8 slots): [Animate objects], [Dominate person]
6th level (8 slots): [Contingency], [Sunbeam]
7th level (8 slots): [Reverse Gravity], [Prismatic spray]
8th level (7 slots): [Sunburst], [Feeblemind]
9th level (5 slots): [Sword of Repentance], [Time stop]
Gore. Using his ram horns, he slams his head into something dealing 5D6 bludgeoning damage and throwing them up to 50 ft back.
Claw swipe. Melee Weapon Attack: +3 to hit, reach 15 ft., 2 target. Hit: 2 (3d6 + 5) [slashing] damage.
Mythic actions are an extra action usable during their turn
Trifecta (Costs 1 Actions). A breath attack with a dc of 15, that changes from Fire, Ice, and thunder every turn dealing 3D10 in a 25 ft cone.
elemental coat (Costs 1 action). Coats his body in the element his Trifecta ability is using, destroying spells, and dealing 1d12 to all creatures within 15 ft for 3 rounds.
Infuse (Costs 1 action) Infuse a gem with Draconian essence, creating a crystal Ampithere of that gem
Description
Purple dragons were once red dragons that consumed too many demon hearts, and hunted down by greater demons, now forced to do what their demon lord says.
"As i peered into the beasts gaping maw, I saw it; three lights. One red, one blue, and one yellow."
-Marridiath
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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