Berserk. Whenever the goliath starts its turn with 40 hit points or fewer, roll a d6. On a 6, the goliath goes berserk. On each of its turns while berserk, the goliath attacks the nearest creature it can see. If no creature is near enough to move to and attack, the goliath attacks an object, with preference for an object smaller than itself. Once the goliath goes berserk, it continues to do so until it is destroyed or regains all its hit points.
Aversion of Fire. If the goliath takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.
Immutable Form. The goliath is immune to any spell or effect that would alter its form.
Cold Absorption. Whenever the goliath is subjected to cold damage, it takes no damage and instead regains a number of hit points equal to the cold damage dealt.
Magic Resistance. The goliath has advantage on saving throws against spells and other magical effects.
Magic Weapons. The goliath's weapon attacks are magical.
Multiattack. The golem makes two attacks.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Crush. melee weapon attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
solar crash(Recharge 2–5). the bush goliath slams any part of its body on the ground causing 2d4 glowing cracks in the ground to appear and grow up to 50ft, these cracks glow with a golden light and anyone who touches them or the laserlike light shooting out will take 5d6 fire damage
Description
the bush goliath is as large creature with a red body made of a thick substance similar to a tomato, it has a bush covering its head plus part of its body and arms.
-
View User Profile
-
Send Message
Posted Aug 30, 2022fun fact: this was inspired by a reddit post