Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Spellcasting. The Corrupted goblin shaman is a 1st-level spellcaster. Its spellcasting ability is intellegence (spell save 12, +1 to hit with spell attacks). The Corrupted shaman has following spells prepared:
Cantrips (at will): Iron rot
1st level (2 slots): Summon Imp
Staff: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: (1d6) Bludgeoning damage.
Spell, Iron rot: DC12+1 to hit.
If successfull the target takes 1d4 dmg and is now affected by iron rot. They must now make a con12 save daily. If the save fails, they take another 1d4 dmg and the iron rot spreads 10cm in a given direction. They also gain 5lbs and can become encrumbled if the curse is not removed.
Spell, Summon Imp (1st lvl): DC12+1 to hit. if this spell hits an imp is summoned and will assist the caster. If the caster dies or is incapacitated the imp dematerializes back to its plane of origin.
Opportunity Attack: If a creature moves out of, or through, melee range during combat the shaman can make an Opportunity Attack with its Staff.
Description
Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.
The Corrupted Shaman is a goblin whos mind has been corrupted by an evil force. The Shaman is only partially aware of the world around him as the evil intruder forces him to use his connection to the spirits, nature and elements to harm the natural world instead of respecting it. The twisted magic causes Iron rot, which transform natural materials such as wood and living tissue into rust rotted iron.
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