Ethereal Jaunt. As a bonus action, the spider can magically shift from the Material Plane to the Ethereal Plane, or vice versa.
Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Walker. The spider ignores movement restrictions caused by webbing.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d6 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, (1d8) poison damage on a failed save, or half as much damage on a successful one. If the poison
Bite and go.(1 action) The spider phases up to 40ft and takes a bite attack, and then phases back to its owner. The spider doesn't cause the bitten creature take a reaction or opportunity attack.
Description
A phase spider possesses the magical ability to phase in and out of the Ethereal Plane. It seems to appear out of nowhere and quickly vanishes after attacking. Its movement on the Ethereal Plane before coming back to the Material Plane makes it seem like it can teleport.
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