Aura of Darkness: All non-magical light in a 20-foot radius from the elemental is treated as 1 level lower (bright light is dim light, dim light is darkness).
Light Blindness: The shadow elemental is blinded when in bright light.
See in Darkness: The shadow elemental can see in dim light and darkness like a human can in bright light.
Shadow Form: The shadow elemental can enter a hostile creature’s space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
Multiattack (The creature makes two slam attacks)
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 4 (1d4) bludgeoning damage. The target must succeed a DC 15 saving throw or be blinded by shadows until the start of the shadow elemental’s next turn.
Siphon Soul Energy (Recharge 4–6). The Adumbrali's touch dampens life sources of Large size or smaller absorbs it into their body. It can suck in those sources (1d4) unless its target passes a Dexterity Saving throw (DC 10)
When an Adumbrali manages to kill its target, it absorbs all of the life into its body. All of its damage rolls increase by 1d4 for the rest of the day. The effect fades afterwards.
Opportunity Attack
Siphon Soul Energy (if recharged)
Description
The Adumbrali are shadow based entities who were once mortals. They had their souls removed from them by Cthulhu, and since then, they have been under his dominion.
Tendrils of shadow trail off of their thin visages. Most of them wear hoods, and you can't see their faces.
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