Step of the Wind. Once per short rest, Cortana can choose to take the Disengage or Dash action as a bonus action.
Patient Defense. Once per short rest, Cortana can choose to take the Dodge action as a bonus action.
Open Hand. Twice per short rest, Cortana can choose to manipulate an opponent's ki. When Cortana uses her Flurry of Blows feature, she can impose one of the following effects on the target (DC 14):
- It must succeed on a Dexterity saving throw or be knocked prone.
- It must make a Strength saving throw. Upon a failure, it will be pushed 15 feet from you.
- It can't take reactions until the end of your next turn.
Evasion. When Cortana makes a Dexterity saving throw, she will only take half damage upon a failure and no damage upon a success.
Stillness of Mind. Cortana can use her action to end one effect on herself causing her to be charmed or frightened.
Multiattack. Cortana can use her action to make two unarmed strikes or two force palm attacks.
Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 6 (1d6 + 3) magical bludgeoning damage.
Force Palm. Ranged Spell Attack: +6 to hit, range 30/60 ft., 1 target. Hit: 5 (1d4 + 3) force damage.
Flurry of Blows. Twice per short rest, if Cortana used her action to make unarmed attacks, she can choose to use a bonus action to make two additional attacks.
Slow Fall. Cortana can use her reaction to reduce any falling damage taken by a maximum of 45.
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