Large Construct, Lawful Neutral
Armor Class 16 Plate
Hit Points 80 (10d10 + 10)
Speed 80 ft., Fly 20 ft.
STR
14 (+2)
DEX
18 (+4)
CON
13 (+1)
INT
7 (-2)
WIS
12 (+1)
CHA
15 (+2)
Saving Throws DEX +6
Damage Immunities Necrotic
Senses Passive Perception 4
Languages Telepathy --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Skimming Charge. If the Bålskimmar moves at least 20 feet straight toward a creature and then hits it with a ramming attack on the same turn, that target must succeed on a DC 14 Dex saving throw or be knocked prone. If the target is prone, roll an extra 2d8 of damage.

Actions

Ramming Speed. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Description

To be used as a vehicle, the Oblate Tower must be slotted into the keyport. The Bålskimmar functions as a miniature Spelljammer, and can carry 5 tons of cargo. 

Monster Tags: Misc Creature

Habitat: GrasslandUrban

Jabbernewt

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