Charge. If the Unsightly moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.
Reckless. At the start of its turn, the Unsightly can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.
Surprise Attack. If the Unsightly surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.
Pounce. If the Unsightly moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the Unsightly can make one Slam attack against it as a bonus action.
Multiattack. The Unsightly makes two Slashing attacks
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 7) bludgeoning damage.
Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
Slash. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (1d6 + 3) Slashing damage.
Description
Their fur is stained with the blood of fallen foes, Unsightly are massive humanoids whose roar is a savage battle cry that all civilized creatures fear.
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