Medium Humanoid, Neutral Evil
Armor Class 14 Leather
Hit Points 17 (3d8 + 2)
Speed 30 ft.
STR
6 (-2)
DEX
14 (+2)
CON
10 (+0)
INT
12 (+1)
WIS
8 (-1)
CHA
12 (+1)
Saving Throws DEX +4
Skills Deception +3, Stealth +4
Senses Darkvision 20 ft., Passive Perception 9
Languages Common, Thieves' Cant
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Stealth. The Criminal Ally can take the Hide action as a bonus action and can hide even when lightly obscured.

Actions

Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: (1d4 + 2) piercing damage. 

Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: (1d4 + 2) piercing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., 1 target. Hit: (1d6 + 2) piercing damage.

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