Armor Class
14
Leather
Hit Points
17
(3d8 + 2)
Speed
30 ft.
STR
6
(-2)
DEX
14
(+2)
CON
10
(+0)
INT
12
(+1)
WIS
8
(-1)
CHA
12
(+1)
Saving Throws
DEX +4
Senses
Darkvision 20 ft., Passive Perception 9
Languages
Common, Thieves' Cant
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Stealth. The Criminal Ally can take the Hide action as a bonus action and can hide even when lightly obscured.
Actions
Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: (1d4 + 2) piercing damage.
Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: (1d4 + 2) piercing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., 1 target. Hit: (1d6 + 2) piercing damage.
Comments