Huge Dragon, Typically Neutral Good
Armor Class 19 (natural armor)
Hit Points 207 (18d12 + 90)
Speed 30 ft., Fly 90 ft. (hover)
STR
18 (+4)
DEX
18 (+4)
CON
21 (+5)
INT
16 (+3)
WIS
19 (+4)
CHA
18 (+4)
Saving Throws DEX +10, CON +11, WIS +10
Skills Perception +16, Stealth +10
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison, Radiant
Senses Darkvision 180 ft., Passive Perception 26
Languages Draconic
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Legendary Resistance (2/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Nebulous Thoughts. Magical attempts to read the dragon's mind or glean its thoughts fail automatically.

Illumination. While it has at least 1 hit point, the dragon sheds bright light in a 20-foot radius and dim light in an additional 20 feet.

Incorporeal Movement. The dragon can move through other creatures and objects as if they were difficult terrain. It takes 6 (1d10) force damage if it ends its turn inside an object.

Unusual Nature. The dragon doesn't require air, drink, food, or sleep.

Actions

Multiattack. The dragon makes one Bite attack and two Claw attacks.

Bite. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 6 (1d10) radiant damage.

Claw. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 8 (1d6 + 4) slashing damage.

Tail. Melee Weapon Attack: +10 to hit, reach 20 ft., one target. Hit: 9 (1d8 + 4) bludgeoning damage.

Starlight Breath (Recharge 5-6). The dragon exhales a shower of stars in a 90-foot line that is 10-feet wide. Each creature in the cone must make a DC 19 Constitution saving throw. On a failed save, the creature takes 55 (10d10) radiant damage. On a successful save, the creature takes half as much damage.

Bonus Actions

The dragon can take the following bonus action on its turn.

Star Shift (2/Day). The dragon magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

Cosmic Flare (2/Day). The dragon glows a blinding white light in a 30-foot-radius sphere centered on itself. Each creature in this area must succeed on a DC 19 Wisdom saving throw or be blinded for 1 minute. At the end of each of its turns, a creature can repeat the saving throw, ending the blinded condition on itself on a success.

Legendary Actions

Tail Attack. The dragon makes one Tail attack.

Starburst. The dragon flares brightly and erupts with starlight in a 90-foot-radius sphere centered on itself. Each creature in this area must succeed on a DC 19 Dexterity saving throw or take 11 (2d10) radiant damage. On a successful save, creatures take half damage.

Shifting Stars (Costs 2 Actions). The dragon targets up to four Large or smaller creatures that it can see within 180 feet. The targets must succeed on a DC 19 Constitution saving throw (the targets can choose to fail), or the targets are teleported to an unoccupied space of the dragon's choice that it can see within 180 feet.

CookieAsylum

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