Medium Monstrosity, Chaotic Neutral
Armor Class 14
Hit Points 75 (10d12 + 10)
Speed 30 ft., Climb 30 ft., Swim 30 ft.
STR
14 (+2)
DEX
18 (+4)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
14 (+2)
Skills Stealth +8, Survival +6
Damage Vulnerabilities Cold, Fire
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Blindsight 120 ft., Passive Perception 12
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Shapechanger. The Chagrin can use its action to polymorph into another creature or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Adhesive (Object Form Only). The Chagrin adheres to anything that touches it. A Huge or smaller creature adhered to the Chagrin is also grappled by it (escape DC 12).

Spider Climb. The Chagrin can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Pseudopod. Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 4 (1d4+1) bludgeoning damage. If the Chagrin is in Shapechanger form, the target is subjected to its Adhesive trait.

Jaws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d4+1) piercing damage. The Chagrin's body opens down the front as teeth are shown to protrude out the seem of this body sized Jaw.

Habitat: UnderdarkUrban

AbsoluteNova

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