Fey Ancestry. Aerisi has advantage on saving throws against being charmed and magic can’t put her to sleep.
Howling Defeat. When Aerisi drops to 0 hit points, her body disappears in a howling whirlwind that disperses quickly and harmlessly. Anything she is wearing or carrying is left behind.
Legendary Resistance (3/Day). If Aerisi fails a saving throw, she can choose to succeed instead.
Windvane. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20 ft./60 ft., one target. Hit: 8 (1d6 + 5) piercing damage, or 9 (1d8 + 5) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) lightning damage.
Arclightning (5th level Spell). Aerisi unleashes a branching bolt of lightning targeting a creature within 30-feet, that creature must succeed on a DC 18 Dexterity saving throw or take 27 (6d8) lightning damage, half on a success. If there is another creature within 10 feet of the target, Aerisi may repeat this process. A creature may only be targeted once with this ability per turn. Once per day Aerisi may use this ability as a 7th level spell, if she does it deals 10d8 lightning damage instead.
Suffocate (Recharge 5–6). Aerisi steals the air of one breathing creature she can see within 60 feet of her. The target must make a DC 18 Constitution saving throw. On a failed save, the target drops to 0 hit points and is dying. On a successful save, the target can’t breathe or speak until the start of its next turn.
Cocooned in Air (3/Day). Aerisi envelops herself in air that bends light around her body. She becomes invisible until the end of her next round and regains 30 hit points.
Tinnitus of Silence (2/Day). Aerisi releases an inaudible wail. All other creatures within 100 feet of her that can hear her must make a DC 18 Constitution saving throw. On a failure, a creature takes 21 (6d6) thunder damage and is deafened and cannot speak for 1 minute. On a success, the creature is not deafened or silenced.
Dominate Person (1/Day). Aerisi casts dominate person as a 5th level spell, spell save DC 18.
Storm Sphere (1/Day). Aerisi casts storm sphere as a 6th level spell, spell save DC 18.
Summon Elementals (1/Day). Aerisi summons up to three [creature]air elemental[/creature] and loses 30 hit points for each elemental she summons. Summoned elementals have maximum hit points, appear within 100 feet of Aerisi, and disappear if Aerisi is reduced to 0 hit points.
Counterspell (3/day). Aerisi casts counterspell as a 6th level spell.
Featherfall (3/day). Aerisi casts feather fall.
Aerisi can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Aerisi regains spent legendary actions at the start of her turn.
Arclightning. Aerisi uses her Arclightning action.
Gust of Wind. Aerisi casts gust of wind.
Cocooned in Air (Costs 2 Actions). Aerisi uses her Cocooned in Air action.
Teleport (Costs 2 Actions). Aerisi magically teleports up to 60 feet to an unoccupied space she can see. Anything Aerisi is wearing or carrying is teleported with her.
Description
Lair and Lair Actions
Aerisi has taken up refuge in her seat of power and made communion with Yan-C-Bin. Here she is incredibly dangerous and the cavern itself bends to her will.
The extreme winds in the cavern constantly buffet creatures to-and-fro and set projectiles off-course. Creatures besides Aerisi have disadvantage on ranged attacks and must make a DC 15 Strength saving throw at the beginning of each of their turns or be pushed 15 feet in a random direction.
Lair Actions
On initiative count 20 (losing initiative ties), Aerisi takes a lair action to cause one of the following effects; he can’t use the same effect two rounds in a row:
- Aerisi concentrates the howling winds in the room into a nearly solid wall. This effect is identical to the wind wall spell.
- Aerisi controls the surrounding air as an extension of herself. Each creature Aerisi designates must succeed at a DC 24 Constitution saving throw or be hoisted or flung 3d6 × 10 feet through the air. A creature smashed into a solid object or released in mid-air takes 1d6 bludgeoning damage for every 10 feet moved or fallen.
- Aerisi creates a torrent of debris within 120 feet of her that lasts until initiative count 20 on the next round. The debris lightly obscures every creature and object in the area for the duration. All creatures in the area must succeed at a DC 24 Wisdom saving throw or be blinded until initiative count 20 on the next round.
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