Telepathic. Alice and Arin are both inherently telepathic. They're minds are linked at all times and they can communicate over any distance, even different planes. They can also attempt to communicate with other creatures within a 500 foot radius. The target must make a DC 13 intelligence saving throw or the connection is made. A target may choose to fail this. Alice and Arin can also attempt to delve deeper and glean knowledge. A target they are already telepathically linked to must make a DC 17 intelligence saving throw, or have a number of their thoughts and memories revealed.
Multiattack. The dragon makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 7) piercing damage plus 5 (1d10) lightning damage.
Claw. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 7) slashing damage.
Lightning Breath (Recharge 5–6). The dragon exhales lightning in an 90-foot line that is 5 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.
Sibling Bond. As a reaction, when Alice or Arin are hit with an attack, the other can immediately teleport, causing them the trade places. The damage is instead taken by one that teleported.
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