Medium Humanoid (Any Race), Any Alignment
Armor Class 12 (15 with mage armor)
Hit Points 40 (9d8)
Speed 30 ft.
STR
9 (-1)
DEX
14 (+2)
CON
11 (+0)
INT
17 (+3)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws INT +5, WIS +3
Skills Arcana +6, History +6
Senses Passive Perception 11
Languages Any four languages
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Spellcasting. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:

Cantrips (at will): mending, light, message, prestidigitation

1st level (4 slots): mage armor, alarm, magic missile, shield

2nd level (3 slots): arcane lock, detect thoughts

3rd level (3 slots): counterspell, glyph of warding, magic circle

4th level (3 slots): banishment, stoneskin

5th level (1 slot): planar binding

Description

Arcanists are licensed wizards trained by one of the three arcane colleges found throughout Everfear, located in Harrow, Siag, and Fallraven. These wizards are held to strict standards of licensing and guidelines for the practice of magic. Spells and the usage of arcane items are heavily regulated and the use of magic outside these guidelines swiftly results in the suspension of their license, prohibiting them from any legal use of magic until reinstated. 

Arcanists of Aburation are experts in protective spells, banishments, and bindings, typically accompanying nobility as escorts, or ancillary to other specialists.  

Monster Tags: NPC

Habitat: Urban

Goblin_Forge

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