Angelic Weapons. The planetar's weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack).
Divine Awareness. The planetar knows if it hears a lie.
Innate Spellcasting. The planetar's spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material components:
At will: [spell]detect evil and good, Shield of Faith.
3/day each: Haste, Misty Step, Staggering Smite
1/day each: Destructive Wave,
Magic Resistance. The planetar has advantage on saving throws against spells and other magical effects.
Aura of Rampage: You may imbue one creature within 100ft with the aura of rampage, any creature that tries to attack it, must make a DC19 Charisma save or be afflicted with rampage until the end of their next turn. WHen a creature with rampage attacks, it must attack a random target within 30ft.
Multiattack. The planetar makes two melee attacks.
Chainsworn Spear: +12 to hit, 10ft reach, 1d8+7 piercing damage + 4d8 Radiant damage, any targer hit by this weapon much make a DC 19 Constitution save, or be restrained, any creature restrained in this way take 1d4 slashing damage at the start of their turn, this damage increases by 1d4 at the start of every turn. Last 1 minute or until it is removed with a successful Athletics or Acrobatics check.
Induce Rage: Target creature within 60ft makes a DC 19 Charisma Save, on a failure then feel all consuming rage towards a target within 60ft of the Angel of Rampage's choice, they will do everything they can to hurt that target. The Target may repeat its save at the start of each turn.
Rampant Aggression: When a creatures hits Angel of Rampage with an attack, it may use its multi-attack action.
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