Medium Humanoid (Any Race), Any Alignment
Armor Class 12
Hit Points 160 (20d8 + 56)
Speed 30 ft., Fly 30 ft.
STR
10 (+0)
DEX
16 (+3)
CON
20 (+5)
INT
14 (+2)
WIS
15 (+2)
CHA
20 (+5)
Saving Throws CON +11, CHA +11
Skills Arcana +8, Deception +11, Insight +8, Persuasion +11
Damage Resistances Damage from Spells
Senses Passive Perception 12
Languages Any six languages
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Magic Resistance. The Cabal Sorcerer has advantage on saving throws against spells and other magical effects.

Spellcasting. The Sorcerer is an 20th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 22, +14 to hit with spell attacks). The Sorcerer can cast disguise self and invisibility at will and has the following Sorcerer spells prepared:

Cantrips (at will): fire bolt, light, thaumaturgy, mage hand, prestidigitation, mind sliver

1st level (4 slots): absorb elements, shield, silvery barbs, magic missile

2nd level (3 slots): see invisibility*, misty step

3rd level (3 slots): counterspell, dispel magic, fireball

4th level (3 slots): banishment, greater invisibility

5th level (3 slots): synaptic static, telekinesis

6th level (1 slot): disintegrate

7th level (1 slot): teleport

8th level (1 slot): dominate monster

9th level (1 slot): meteor swarm, wish

Metamagic. The Cabal Sorcerer can use these Metamagics at will on any spell: Subtle, Distant, Twinned, Heightened, Quickened, Extended.

* The Sorcerer casts these spells before combat.

Winged Boots. Each Cabal Sorcerer has a pair of Winged Boots which they activate upon the start of combat.

Mantle Of Spell Resistance. Each Cabal Sorcerer has a Mantle Of Spell Resistance.

Bloodwell Vial +3. Each Cabal Sorcerer has a Bloodwell Vial +3.

Actions

Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Reactions

Counterspell: Cabal Sorcerers can use counterspell to disrupt their enemy's casting.

Silvery Barbs: Cabal Sorcerers can use Silvery Barbs to force rerolls.

Feather Token: Each Cabal Sorcerer has two Feather Tokens which activate when falling. Each token negates any fall damage and causes them to descend at 60ft per round maximum.

Description

Vile Sorcerers working in tandem with one another wielding powerful metamagic to destroy their foes. Their magical power is unmatched via the exploitation and usage of distant, heightened, subtle, and other metamagics. They battle with at least three other Sorcerers, up to eight in total. Meant for extremely dangerous encounters due to the sheer power of metamagic. 

Previous Versions

Name Date Modified Views Adds Version Actions
8/26/2022 6:24:45 PM
9
3
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Coming Soon

Monster Tags: NPC

Habitat: Urban

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