Medium Humanoid (Human, Lizardfolk), Neutral
Armor Class 15 Leather; Stilts
Hit Points 10 (2d10)
Speed 25 ft., Stilts are ungainly to use, even for proficient stiltwalkers.
STR
12 (+1)
DEX
15 (+2)
CON
10 (+0)
INT
9 (-1)
WIS
14 (+2)
CHA
7 (-2)
Saving Throws DEX +4, WIS +4
Skills Stealth +6, Survival +5
Senses Passive Perception 16
Languages Common, Draconic Known to the lizardfolk members
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits
 

Stilt Rider: Whilst on their stilts, they are anywhere from 10-13ft tall.  The creature has disadvantage to being grappled due to their awkward size.

Stiltless: When knocked off of their stilts, their armor class drops by 2.

 

 
 
 
 
 
 
 
 
Actions
 

Feathered Glaive. Melee Weapon Attack: +1 to hit, reach 10 ft., 1 target. Hit: 6 (1d10 + 1) slashing damage. Glaive: Adorned in feather trophies.

Crowfisher Net. Ranged Weapon Attack: +2 to hit, range 5/15 ft., 1 target. Hit: 3 (1d4 + 2) piercing damage.  The creature is also restrained until freed or makes a DC 10 strength check.  Also, dealing 5 slashing damage frees the creature.  Nets: Each Crowfisher carries 2.

 
 
 
 
 
 
 
 
Bonus Actions
 

Create Distance: When surrounded by beasts on the ground, Crowfishers will use a sweeping technique with their stilts to push back a target.  The Crowfisher makes an attack on a creature to push it back 5 feet or to trip.

 

 
 
 
 
 
 
 
 
Reactions
 

Stilt Release: As a bonus action, Crowfishers can release the straps on their stilts, either falling to the ground or to stand back up.  If the target is grappled, the Crowfisher can use this bonus action to attempt to escape the grapple.

 
 
 
 
 
 
 
 
Legendary Actions
 

 

 
 
 
 
 
 
 
Mythic Actions
 

 

 
 
 
 
 

Description

 

Background: Crowfishers are a tribe of humans and sometimes lizardfolk that have formed deep within the Ye'Benne swamplands.  Known for hunting the birds which fly over the lakes and hide within the trees.  Camouflaging themselves in ragged leathers, moss, and vines, they appear almost treelike while striding or standing on their six foot tall stilts.  Considering touching the bogged swampland a dishonor, they live and rest within the trees, only riding their stilts to travel or to hunt.

 
 
 
 
 
 
 
 

Lair and Lair Actions

 

 

 
 
 
 

Monster Tags: humanoid

Habitat: Swamp

dylan66666666

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