Stilt Rider: Whilst on their stilts, they are anywhere from 10-13ft tall. The creature has disadvantage to being grappled due to their awkward size.
Stiltless: When knocked off of their stilts, their armor class drops by 2.
Feathered Glaive. Melee Weapon Attack: +1 to hit, reach 10 ft., 1 target. Hit: 6 (1d10 + 1) slashing damage. Glaive: Adorned in feather trophies.
Crowfisher Net. Ranged Weapon Attack: +2 to hit, range 5/15 ft., 1 target. Hit: 3 (1d4 + 2) piercing damage. The creature is also restrained until freed or makes a DC 10 strength check. Also, dealing 5 slashing damage frees the creature. Nets: Each Crowfisher carries 2.
Create Distance: When surrounded by beasts on the ground, Crowfishers will use a sweeping technique with their stilts to push back a target. The Crowfisher makes an attack on a creature to push it back 5 feet or to trip.
Stilt Release: As a bonus action, Crowfishers can release the straps on their stilts, either falling to the ground or to stand back up. If the target is grappled, the Crowfisher can use this bonus action to attempt to escape the grapple.
Description
Background: Crowfishers are a tribe of humans and sometimes lizardfolk that have formed deep within the Ye'Benne swamplands. Known for hunting the birds which fly over the lakes and hide within the trees. Camouflaging themselves in ragged leathers, moss, and vines, they appear almost treelike while striding or standing on their six foot tall stilts. Considering touching the bogged swampland a dishonor, they live and rest within the trees, only riding their stilts to travel or to hunt.
Lair and Lair Actions
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